There is a box with something inside, it might be something kind of awesome then again it might not. How much would you pay to find out?
Series
Game Design
Breaking down the mechanics, psychology, and tricks that make games work.
6 entriesAnd, how games can exploit human weaknesses towards making money?
The one thing all good or bad games have in common - a player (with personal preferences). Wouldn't it be neat to design a game that is custom tailor for a player's personality?
Most of the time, a game with a single gameplay loop isn't enough to ensure that it has endless playability.
Or in human words, how to keep players attached to the game and why some games are more addictive than others?
A gameplay loop is a crucial component of every game. It helps establish player actions and shapes the story and overall gameplay experience.
Engineering
Practical engineering lessons gathered from real projects, real problems, and a few scars.
2 entriesLessons from building and maintaining enterprise-scale systems with Django, PostgreSQL, Celery, and RabbitMQ — the hard problems nobody warns you about.
Why fintech software engineers should learn and embrace the double-entry accounting system?
Random Facts
Gaming facts you probably didn't need to know, but might be glad you do.
5 entriesOr at least this is the number it is possible to track.
The fact that Pac-Man's shape outlines pizza with a missing slice and was the inspiration for Iwatani is only half-true.
"Tennis for Two" is the name of the very first interactive video game and it used an oscilloscope for a screen.
While spending a few bucks extra for a different weapon or outfit for a character doesn’t seem that bad, some people spend up to even seven-figures on their favorite games.
I would bet that Solitaire caused more lost worker hours than Candy Crash. But this game wasn't developed for entertainment.












