Game design, mechanics in games, apps, and real-life.
by Edge Limits
From sketch to mesh - "Observotank"
There is a saying: "Sometimes all you need is a single stroke to start sculpting your 3D mesh."
Warning: If you see this character, that's me (dude) playing!
Probably Final Fantasy XIV has the best character visual customization I've ever seen. Or maybe I never tried to customize a female character before.
From sketch to mobile app - “The Happiness Jar”
What can you get if you combine positive psychology with a private Instagram-like feed and put it in a jar?
The Four Player types (Bartle Types) - gamer psychology that works
The one thing all good or bad games have in common - a player (with personal preferences). Wouldn't it be neat to design a game that is custom tailor for a player's personality?
Schedule of Reinforcement (Behavioral psychology)
Or in human words, how to keep players attached to the game and why some games are more addictive than others?
From sketch to Shopify App - "Shopins"
Passionate about data? No? Me neither. But we all know that proper data analysis and execution are crucial for a sustainable e-commerce business.
How Pac-Man was born?
The fact that Pac-Man's shape outlines pizza with a missing slice and was the inspiration for Iwatani is only half-true.
Do you know the True Purpose of Microsoft's Solitaire game?
I would bet that Solitaire caused more lost worker hours than Candy Crash. But this game wasn't developed for entertainment.
From sketch to a mobile game - “Puppy Madness”
Have you've been playing video games with your friends for so long that you end up with creating one? Well, this project is one of those.
From code line to a food social media app - "YumScout"
It's been said that nutrition is one of the strongest addictions in the world. Why not share this suffering within an app?
Animal Crossing: New Horizons
When was the last time you've received a message in a bottle?
Engagement retention with multiple gameplay loops
Most of the time, a game with a single gameplay loop isn't enough to ensure that it has endless playability.
What's a gameplay loop?
A gameplay loop is an essential, fundamental part of every game. They are used to establish player behaviors and structure the narrative and the play session.
The very first video game
"Tennis for Two" is the name of the very first interactive video game and it used an oscilloscope for a screen.
"Code or get coded"
Moved to a new co-working space