3D ModelingBuild Log · Dec 27, 2025 · 1 min

Devlog #1: Designing the Knight (and Learning Horse Anatomy)

Cheeks too big and it is a cow. Too small and it is a dog. Somewhere in between there is a horse, and it took me 8 hours to find it.

Devlog #1: Designing the Knight (and Learning Horse Anatomy)

Designing the knight was the hardest piece in the whole set. Also, it felt that it was the most important piece to get right.

At first, I thought that I will try to design it so it can be printed without supports, and that would require the horse’s chin to be tucked in toward the neck. But I quickly realized that it was a bad idea, as designing a horse in the first place is hard enough. Adding extra complexity would extend this project way too much as I anticipated.

A shop trip that proved I couldn’t make it worse

Knight designs
Knight designs

I went to a local shop that sells chess sets to see how other chess sets designed their knights. Reality check: if I can make the knight piece look like a horse, it will be good enough. As I cannot make it worse.

Learning horse anatomy so it doesn’t look like a cow

If you make the horse cheeks too big, it looks like a cow. If you make them too small, it looks like a dog. My goal was to make the knight a beefy, proud horse, with a stylish mane.

Reference images are your friend. Where the eyes sit relative to the nose, where the ears sit relative to the cheeks, how the mane flows — none of that is something you can guess.

I still think that I could have done a better job with the cheeks, but I was already 8 hours into the design, so I had to call it, as I wanted to finish the project before the Christmas holidays were over.

Written by EdgeLimits